CCSC Southeastern 2026
Supporting Active Learning in Computer Science with Live, Gamified Classroom Quizzes
Andy Luu, Eli Young, Michael Wehar
40th Annual CCSC Southeastern Regional Conference, East Tennessee State University, Johnson City, TN, October 23-24, 2026
Abstract
Active learning measurably improves outcomes in STEM courses: across a meta-analysis of 225 studies, average examination scores rose by about 6% under active learning, and students in traditional lecture courses were 1.5 times more likely to fail. Tools such as Kahoot and Poll Everywhere are widely used to support active learning in classrooms, but they are subject-agnostic and lack question types tailored to computer science, such as code execution or diagram drawing. Platforms such as zyBooks, EdStem, and PrairieLearn support code execution and automated grading, but they are built for asynchronous, self-paced work rather than live, whole-class sessions. In this paper, we present AlgoArena Classroom, a live, gamified classroom platform that offers computer science question types, including coding challenges, code output prediction, time complexity analysis, and whiteboard diagramming, alongside standard multiple-choice and true/false formats. The system is built around a shared, real-time game state that keeps instructor and student views in sync, and supports both automated code execution for grading coding questions and AI-assisted grading for open-ended whiteboard questions. We describe the system's design, implementation, and the trade-offs made in building it, and we report on a first classroom pilot along with early independent adoption.
Cite this paper
Andy Luu, Eli Young, and Michael Wehar. 2026. Supporting Active Learning in Computer Science with Live, Gamified Classroom Quizzes. In 40th Annual CCSC Southeastern Regional Conference, East Tennessee State University, Johnson City, TN, October 23-24, 2026. Consortium for Computing Sciences in Colleges.
@inproceedings{luu2026quizzes,
author = {Luu, Andy and Young, Eli and Wehar, Michael},
title = {Supporting Active Learning in Computer Science with Live, Gamified Classroom Quizzes},
booktitle = {40th Annual CCSC Southeastern Regional Conference},
year = {2026},
publisher = {Consortium for Computing Sciences in Colleges},
address = {Johnson City, TN, USA}
}